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DOI | 10.3389/fpsyg.2024.1359071 |
Immersive virtual reality for learning about ecosystems: effect of two signaling levels and feedback on action decisions | |
Porte, Laurie; Boucheix, Jean-Michel; Rapet, Louis; Drai-Zerbib, Veronique; Martinez, Jean-Luc | |
发表日期 | 2024 |
ISSN | 1664-1078 |
起始页码 | 15 |
卷号 | 15 |
英文摘要 | Introduction The goal of the present study was to test the effect of signaling associated with feed-back in learning forest ecosystems in the context of realistic living forest simulator, in IVR conditions for students in agriculture. Two signaling modalities, corresponding to two signaling levels, were investigated: visual flashing of forest elements (tree species, plants, flowers, fungi, wet-areas etc.) and marker-stones, both with text in pop-up windows, in a 2x2 experimental plan.Methods Ninety-three pupils of an agricultural technological high school had to explore (including physically), interrogate (search for) and select (using the joysticks) relevant elements of the forest in three living forest areas (visually delimited inside of a broader forest area) in order to choose (and justify) the best area, among the three, in which an equipped public-tourist reception site (picnic, resting, reception site) could be built. The chosen site must have the least possible negative impact on the ecosystem of the forest and its development over time. After their decision (and justification) they were provided a feed-back with a series of VR desktop multimedia slides showing the effect of this choice on the ecosystem of the chosen area. After the feed-back they had to decide and justify again whether they would change or maintain their first decision. Finally, subjective scales were also used in order to investigate presence, cognitive complexity, sickness and overall enjoyment.Results and discussion Results showed significant positive effects of both signaling levels, and of the feed-back on the correct decision answers. Further, the combination, and interaction, between signaling and feedback seemed to enhance, the activation and retrieval from memory, of the task-relevant concepts. In addition, the results indicated a significant positive effect (medium size) of presence on decision performances, a finding which is consistent with the immersion principle. |
英文关键词 | learning; virtual reality; visual signaling; feedback; cognitive processes; action decision making; presence; climate change education |
语种 | 英语 |
WOS研究方向 | Psychology |
WOS类目 | Psychology, Multidisciplinary |
WOS记录号 | WOS:001216261800001 |
来源期刊 | FRONTIERS IN PSYCHOLOGY
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文献类型 | 期刊论文 |
条目标识符 | http://gcip.llas.ac.cn/handle/2XKMVOVA/303319 |
作者单位 | Centre National de la Recherche Scientifique (CNRS); Universite de Bourgogne; heSam Universite; Universite de Montpellier |
推荐引用方式 GB/T 7714 | Porte, Laurie,Boucheix, Jean-Michel,Rapet, Louis,et al. Immersive virtual reality for learning about ecosystems: effect of two signaling levels and feedback on action decisions[J],2024,15. |
APA | Porte, Laurie,Boucheix, Jean-Michel,Rapet, Louis,Drai-Zerbib, Veronique,&Martinez, Jean-Luc.(2024).Immersive virtual reality for learning about ecosystems: effect of two signaling levels and feedback on action decisions.FRONTIERS IN PSYCHOLOGY,15. |
MLA | Porte, Laurie,et al."Immersive virtual reality for learning about ecosystems: effect of two signaling levels and feedback on action decisions".FRONTIERS IN PSYCHOLOGY 15(2024). |
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