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DOI10.1016/j.gloenvcha.2020.102204
Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game
Mochizuki J.; Magnuszewski P.; Pajak M.; Krolikowska K.; Jarzabek L.; Kulakowska M.
发表日期2021
ISSN0959-3780
卷号66
英文摘要Role-playing simulations have gained in popularity in recent years as a novel method of engaging researchers and stakeholders in a variety of social and environmental issues. While academic interest has grown on this topic, knowledge remains sparse on the underlying theories that may guide the design of such games. Thsi article introduces a new game design framework - Com­pleC­Sus (Com­plex­ity-Col­lab­o­ra­tion-Sus­tain­abil­ity) - built on the concepts of social learning and procedural rhetoric. We describe and discuss the conceptual basis for our framework, giving a detailed account of its application through the recently developed the Water–Food–Energy Nexus Game (Nexus Game) as an example. We illustrate the process involved in designing the Nexus Game through initial scoping, prototyping, and design decisions, and how game structure and debriefing have been crafted to foster social learning focused on the understanding of the underlying social-ecological system as well as fostering collaboration between stakeholders. We also provide the analysis of qualitative data collected during recent gaming sessions across three continents to evaluate the Nexus Game's potential learning effects. © 2020
英文关键词Nexus game; Procedural rhetoric; Role-playing simulation (RPS); Social learning; Water–energy–food nexus
语种英语
scopus关键词decision making; design method; environmental issue; knowledge; learning; social behavior; social participation; stakeholder
来源期刊Global Environmental Change
文献类型期刊论文
条目标识符http://gcip.llas.ac.cn/handle/2XKMVOVA/159215
作者单位Mochizuki, J., International Institute for Applied Systems Analysis (IIASA), Schlossplatz 1, Laxenburg, A-2361, Austria; Magnuszewski, P., International Institute for Applied Systems Analysis (IIASA), Schlossplatz 1, Laxenburg, A-2361, Austria, Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland; Pajak, M., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland; Krolikowska, K., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland, Faculty of Finance and Accounting, WSB University in Wroclaw, Wroclaw, 53-609, Poland; Jarzabek, L., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland; Kulakowska, M., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland
推荐引用方式
GB/T 7714
Mochizuki J.,Magnuszewski P.,Pajak M.,et al. Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game[J],2021,66.
APA Mochizuki J.,Magnuszewski P.,Pajak M.,Krolikowska K.,Jarzabek L.,&Kulakowska M..(2021).Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game.Global Environmental Change,66.
MLA Mochizuki J.,et al."Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game".Global Environmental Change 66(2021).
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