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DOI | 10.1016/j.gloenvcha.2020.102204 |
Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game | |
Mochizuki J.; Magnuszewski P.; Pajak M.; Krolikowska K.; Jarzabek L.; Kulakowska M. | |
发表日期 | 2021 |
ISSN | 0959-3780 |
卷号 | 66 |
英文摘要 | Role-playing simulations have gained in popularity in recent years as a novel method of engaging researchers and stakeholders in a variety of social and environmental issues. While academic interest has grown on this topic, knowledge remains sparse on the underlying theories that may guide the design of such games. Thsi article introduces a new game design framework - CompleCSus (Complexity-Collaboration-Sustainability) - built on the concepts of social learning and procedural rhetoric. We describe and discuss the conceptual basis for our framework, giving a detailed account of its application through the recently developed the Water–Food–Energy Nexus Game (Nexus Game) as an example. We illustrate the process involved in designing the Nexus Game through initial scoping, prototyping, and design decisions, and how game structure and debriefing have been crafted to foster social learning focused on the understanding of the underlying social-ecological system as well as fostering collaboration between stakeholders. We also provide the analysis of qualitative data collected during recent gaming sessions across three continents to evaluate the Nexus Game's potential learning effects. © 2020 |
英文关键词 | Nexus game; Procedural rhetoric; Role-playing simulation (RPS); Social learning; Water–energy–food nexus |
语种 | 英语 |
scopus关键词 | decision making; design method; environmental issue; knowledge; learning; social behavior; social participation; stakeholder |
来源期刊 | Global Environmental Change
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文献类型 | 期刊论文 |
条目标识符 | http://gcip.llas.ac.cn/handle/2XKMVOVA/159215 |
作者单位 | Mochizuki, J., International Institute for Applied Systems Analysis (IIASA), Schlossplatz 1, Laxenburg, A-2361, Austria; Magnuszewski, P., International Institute for Applied Systems Analysis (IIASA), Schlossplatz 1, Laxenburg, A-2361, Austria, Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland; Pajak, M., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland; Krolikowska, K., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland, Faculty of Finance and Accounting, WSB University in Wroclaw, Wroclaw, 53-609, Poland; Jarzabek, L., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland; Kulakowska, M., Centre for Systems Solutions (CRS), Stefana Jaracza 80b/10, Wrocław, 50-305, Poland |
推荐引用方式 GB/T 7714 | Mochizuki J.,Magnuszewski P.,Pajak M.,et al. Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game[J],2021,66. |
APA | Mochizuki J.,Magnuszewski P.,Pajak M.,Krolikowska K.,Jarzabek L.,&Kulakowska M..(2021).Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game.Global Environmental Change,66. |
MLA | Mochizuki J.,et al."Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game".Global Environmental Change 66(2021). |
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