CCPortal
DOI10.1002/wcc.664
Focus groups and serious gaming in climate change communication research—A methodological review
Wibeck V.; Neset T.-S.
发表日期2020
ISSN1757-7780
EISSN1757-7779
英文摘要This article explores the methodological challenges and opportunities of climate change communication research in a digital landscape. It scrutinizes the potential and limitations of combining group-based qualitative interview methods, such as focus groups, with new digital media tools such as serious games. The paper brings together three strands of research: Climate change communication studies, methods literature on focus groups, and literature on (digital) serious gaming. Our review demonstrates that studies that deliberately combine focus groups methods with serious gaming have hitherto been scarce. There is a proliferation of digital visualization tools in climate change communication. We therefore see the need to critically explore what and how the integration of digital tools into qualitative group-based studies can contribute to enhancing research into climate change communication and knowledge development. To illuminate the opportunities and challenges for the integration of serious gaming in focus group studies in the area of climate change communication, we bring in a few illustrative examples from a research project that integrated focus group methodology with a serious game on climate adaptation in Nordic agriculture. Introducing digital serious games in focus group-based climate change communication studies can benefit climate change communication research in at least three ways: (a) by spurring participants’ in-depth discussions, facilitating analysis of how sense-making occurs; (b) by providing opportunities to evaluate features of the game itself and to develop it for different target audiences; and (c) by forming part of participatory climate change communication activities, engaging lay people and/or experts in co-creating knowledge. This article is categorized under: Perceptions, Behavior, and Communication of Climate Change > Perceptions of Climate Change. © 2020 The Authors. WIREs Climate Change published by Wiley Periodicals LLC.
英文关键词climate change communication; digital tools; focus groups; serious games; visualization
语种英语
来源期刊Wiley Interdisciplinary Reviews: Climate Change
文献类型期刊论文
条目标识符http://gcip.llas.ac.cn/handle/2XKMVOVA/129905
作者单位Department of Thematic Studies – Environmental Change, and Centre for Climate Science and Policy Research, Linköping University, Linköping, Sweden
推荐引用方式
GB/T 7714
Wibeck V.,Neset T.-S.. Focus groups and serious gaming in climate change communication research—A methodological review[J],2020.
APA Wibeck V.,&Neset T.-S..(2020).Focus groups and serious gaming in climate change communication research—A methodological review.Wiley Interdisciplinary Reviews: Climate Change.
MLA Wibeck V.,et al."Focus groups and serious gaming in climate change communication research—A methodological review".Wiley Interdisciplinary Reviews: Climate Change (2020).
条目包含的文件
条目无相关文件。
个性服务
推荐该条目
保存到收藏夹
导出为Endnote文件
谷歌学术
谷歌学术中相似的文章
[Wibeck V.]的文章
[Neset T.-S.]的文章
百度学术
百度学术中相似的文章
[Wibeck V.]的文章
[Neset T.-S.]的文章
必应学术
必应学术中相似的文章
[Wibeck V.]的文章
[Neset T.-S.]的文章
相关权益政策
暂无数据
收藏/分享

除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。